- Thu 31 July 2003
- graphics
- Gaige B. Paulsen
- #
The OpenGL ARB (Architecture Review Board) and SGI have announced that version 1.5 of the international graphics standard will be released including the OpenGL Shading Language.
Key improvements:
- OpenGL Shading Language (OGLSL), which provides a vendor-neutral method for high-performance vertex and fragment shaders as well as shader objects. These will be included as ARB elements.
- Non-power of two texture map sizes.
- Vertex Array (available on some cards already, but ratified into the specification for 1.5)